Small monstrosity, Chaotic Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (5d6 + 5) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., passive Perception 10 |
| Languages | Abyssal |
| Challenge | 1 |
When the xvart reduces an enemy to 0 hit points, the xvart gains 4 temporary hit points.
The xvart can communicate with ordinary bat and rat, as well as giant bat and giant rat.
The xvart makes two Scimitar or Raxivort's Bite attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Spell Attack Roll: +3 to hit, range 30 ft., one creature. Hit: 7 (1d10 + 2) poison damage.
The xvart casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: detect magic, mage armor (self only), mage hand, minor illusion, prestidigitation
1 each/day: burning hands, invisibility
Small humanoid (xvart), Chaotic Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 22 (5d6 + 5) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., passive Perception 10 |
| Languages | Abyssal |
| Challenge | 1 |
The xvart can take the Disengage action as a bonus action on each of its turns.
The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
The xvart's innate spellcasting ability is Charisma. it can innately cast the following spells, requiring no material components:
At will: detect magic, mage armor (self only)
The xvart is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips: eldritch blast, mage hand, minor illusion, poison spray, prestidigitation
Level 2 (2 slots): burning hands, expeditious retreat, invisibility, scorching ray