Yagra Stonefist

(Waterdeep: Dragon Heist)

Medium humanoid (half-orc), Neutral

Armor Class11 (leather armor)
Hit Points32 (5d8 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)
Saving Throws—
SkillsIntimidation +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Orc
Challenge1/2

Traits

Relentless Endurance.

When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).

Pack Tactics.

Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated.

Savage Attacks.

When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Actions

Multiattack.

Yagra makes two melee attacks.

Mace.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow.

Ranged Attack Roll: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.