Ygorl, Lord of Entropy

(Mordenkainen's Fiendish Folio)

Large aberration, Chaotic Neutral

Armor Class20 (natural armor)
Hit Points325 (26d10 + 182)
Speed40 ft., climb 40 ft., swim 40 ft.
STRDEXCONINTWISCHA
24 (+7) 18 (+4) 24 (+7) 20 (+5) 16 (+3) 26 (+8)
Saving ThrowsCha +15, Con +14, Str +14
SkillsArcana +12, Deception +15, Intimidation +15, Persuasion +15
Damage Vulnerabilities—
Damage Resistancesacid; cold; fire; lightning; thunder
Damage Immunitiesnecrotic; poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensestruesight 120 ft., passive Perception 13
Languagesall, telepathy 120 ft.
Challenge23

Traits

Entropic Aura.

Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6) necrotic damage.

Legendary Resistance (3/Day).

If Ygorl fails a saving throw, it can choose to succeed instead.

Magic Resistance.

Ygorl has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.

Scythe.

Melee Attack Roll: +14 to hit, reach 10 ft., one creature. Hit: 18 (2d10 + 7) slashing damage plus 19 (3d12) necrotic damage. Any creature reduced to 0 hit points by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell.

Entropic Touch.

Melee Attack Roll: +14 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) necrotic damage, and the target must succeed on a DC 22 Constitution saving throw or gain one level of exhaustion.

Summon Slaadi (1/Day).

Ygorl summons 1d4 + 1 death slaad. A summoned slaad appears in an unoccupied space within 60 feet of Ygorl, acts as an ally of Ygorl, and can't summon other slaadi. It remains for 1 minute, until it or Ygorl dies, or until Ygorl dismisses it as an action.

Teleport.

Ygorl teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

Scythe.

Ygorl makes one attack with its scythe.

Teleport.

Ygorl uses its Teleport action.

Call the Void (Costs 3 Actions).

Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy's attempt to unmake life, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. Ygorl then regains a number of hit points equal to half the total damage taken by all affected creatures.

Innate Spellcasting

Ygorl's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: blight, blink, chaos bolt*, detect magic, fly, shield

3 each/day: circle of death, enervation*, symbol (discord only)

2 each/day: finger of death, harm, mental prison*

1 each/day: power word kill, power word stun, symbol (death only), weird