Medium humanoid (elf), Neutral Good
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 16 (3d8 + 3) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Investigation +4, Perception +3, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common, Elvish |
| Challenge | 1/2 |
Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.
Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Attack Roll: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.