Yinra Emberwind

(Explorer's Guide to Wildemount)

Medium humanoid (elf), Neutral Good

Armor Class15 (studded leather armor)
Hit Points16 (3d8 + 3)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 12 (+1) 14 (+2) 13 (+1) 11 (+0)
Saving Throws—
SkillsInvestigation +4, Perception +3, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Elvish
Challenge1/2

Traits

Fey Ancestry.

Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.

Keen Hearing and Sight.

Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Shortsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow.

Ranged Attack Roll: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.