Yorb

(Tomb of Annihilation)

Small humanoid (grung), Lawful Evil

Armor Class13
Hit Points49 (9d6 + 18)
Speed25 ft., climb 25 ft.
STRDEXCONINTWISCHA
7 (-2) 16 (+3) 15 (+2) 10 (+0) 11 (+0) 12 (+1)
Saving ThrowsDex +5
SkillsAthletics +2, Perception +2, Stealth +5, Survival +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensespassive Perception 12
LanguagesGrung
Challenge2

Traits

Amphibious.

Yorb can breathe air and water.

Poisonous Skin.

Any creature that grapples Yorb or otherwise comes into direct contact with Yorb's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with Yorb can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap.

Yorb's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Shortbow.

Ranged Attack Roll: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Mesmerizing Chirr (Recharge 6).

Yorb makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of Yorb and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of Yorb's next turn.