Large dragon, Chaotic Good
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 110 (13d10 + 39) |
| Speed | 40 ft., burrow 20 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
| Saving Throws | Cha +5, Con +6, Dex +3, Wis +3 |
|---|---|
| Skills | Perception +6, Persuasion +5, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | blindsight 30 ft., darkvision 120 ft., passive Perception 16 |
| Languages | Common, Draconic |
| Challenge | 6 |
The dragon makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
The dragon uses one of the following breath weapons.
Fire Breath The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Large dragon (metallic), Chaotic Good
| Armor Class | 17 |
|---|---|
| Hit Points | 110 (13d10 + 39) |
| Speed | 40 ft., burrow 20 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
| Saving Throws | Dex +3, Wis +3 |
|---|---|
| Skills | Perception +6, Persuasion +5, Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire |
| Condition Immunities | — |
| Senses | Blindsight 30 ft., Darkvision 120 ft., passive Perception 16 |
| Languages | Common, Draconic |
| Challenge | 6 |
The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
dex DC 14, each creature in a 40-foot-long, 5-foot-wide Line [Area of Effect]. Failure: 38 (11d6) Fire damage. Success: Half damage.
con DC 14, each creature in a 30-foot Cone [Area of Effect]. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. 2 The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.