Large dragon (gem), Chaotic Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 95 (10d10 + 40) |
| Speed | 40 ft., burrow 20 ft., climb 40 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) |
| Saving Throws | Cha +6, Con +7, Dex +4, Wis +5 |
|---|---|
| Skills | Perception +8, Stealth +7, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; radiant |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 30 ft., darkvision 120 ft., passive Perception 18 |
| Languages | Common, Draconic, telepathy 120 ft. |
| Challenge | 5 |
The dragon makes one Bite attack and two Claw attacks.
Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) radiant damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy.
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, guidance
1 each/day: hypnotic pattern, lesser restoration