Young Deep Dragon

Large dragon, Neutral Evil

Armor Class16 (natural armor)
Hit Points93 (11d10 + 33)
Speed40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 16 (+3) 12 (+1) 14 (+2) 16 (+3)
Saving ThrowsCha +6, Con +6, Dex +4, Wis +5
SkillsPerception +5, Persuasion +6, Stealth +7
Damage Vulnerabilities—
Damage Resistancespoison; psychic
Damage Immunities—
Condition Immunitiescharmed; frightened; poisoned
Sensesblindsight 30 ft., darkvision 150 ft., passive Perception 15
LanguagesCommon, Draconic, Undercommon
Challenge5

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.

Claw.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Nightmare Breath (Recharge 5-6).

The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.