Young Sea Serpent

(Fizban's Treasury of Dragons)

Huge dragon, Neutral

Armor Class16 (natural armor)
Hit Points123 (13d12 + 39)
Speed10 ft., swim 40 ft.
STRDEXCONINTWISCHA
19 (+4) 12 (+1) 17 (+3) 11 (+0) 13 (+1) 10 (+0)
Saving ThrowsCon +6, Str +7
SkillsPerception +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 14
LanguagesCommon, Draconic
Challenge8

Traits

Amphibious.

The sea serpent can breathe air and water.

Siege Monster.

The sea serpent deals double damage to objects and structures.

Actions

Multiattack.

The sea serpent makes one Bite attack and one Constrict or Tail attack.

Bite.

Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.

Constrict.

Melee Attack Roll: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the sea serpent can't constrict another target.

Tail.

Melee Attack Roll: +7 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Rime Breath (Recharge 5-6).

The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.