Young Solar Dragon

(Boo's Astral Menagerie)

Large dragon, Neutral

Armor Class16 (natural armor)
Hit Points178 (17d10 + 85)
Speed20 ft., fly 60 ft. (hover)
STRDEXCONINTWISCHA
20 (+5) 15 (+2) 20 (+5) 13 (+1) 14 (+2) 12 (+1)
Saving ThrowsCha +5, Con +9, Dex +6, Wis +6
SkillsPerception +10, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesradiant
Condition Immunitiesblinded
Sensesdarkvision 120 ft., passive Perception 20
LanguagesDraconic
Challenge9

Traits

Flyby.

The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Unusual Nature.

The dragon doesn't require air.

Actions

Multiattack.

The dragon makes one Bite attack and one Tail attack.

Bite.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) radiant damage.

Tail.

Melee Attack Roll: +9 to hit, reach 15 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.

Photonic Breath (Recharge 5-6).

The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 120 feet of itself, then blossoms into a 20-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 17 Constitution saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one.