Large dragon (gem), Chaotic Neutral
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 127 (17d10 + 34) |
| Speed | 40 ft., fly 80 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +6, Con +5, Dex +4, Wis +5 |
|---|---|
| Skills | Intimidation +9, Perception +8, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 30 ft., darkvision 120 ft., passive Perception 18 |
| Languages | Common, Draconic, telepathy 120 ft. |
| Challenge | 7 |
The dragon can breathe both air and water.
The dragon makes one Bite attack and two Claw attacks.
Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 3 (1d6) necrotic damage.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
1 each/day: bane, create or destroy water