Young Topaz Dragon

(Fizban's Treasury of Dragons)

Large dragon (gem), Chaotic Neutral

Armor Class17 (natural armor)
Hit Points127 (17d10 + 34)
Speed40 ft., fly 80 ft., swim 40 ft.
STRDEXCONINTWISCHA
17 (+3) 12 (+1) 15 (+2) 16 (+3) 15 (+2) 16 (+3)
Saving ThrowsCha +6, Con +5, Dex +4, Wis +5
SkillsIntimidation +9, Perception +8, Stealth +4
Damage Vulnerabilities—
Damage Resistancescold; necrotic
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 18
LanguagesCommon, Draconic, telepathy 120 ft.
Challenge7

Traits

Amphibious.

The dragon can breathe both air and water.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Desiccating Breath (Recharge 5-6).

The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 (8d6) necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

1 each/day: bane, create or destroy water