Yrlakka

(Waterdeep: Dungeon of the Mad Mage)

Medium humanoid (gith), Lawful Neutral

Armor Class17
Hit Points84 (13d8 + 26)
Speed30 ft.
STRDEXCONINTWISCHA
13 (+1) 18 (+4) 15 (+2) 16 (+3) 17 (+3) 12 (+1)
Saving ThrowsDex +7, Int +6, Str +4, Wis +6
SkillsArcana +6, Insight +6, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesGith
Challenge6

Traits

Psychic Defense.

While Yrlakka is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Special Equipment.

Yrlakka carries a Potion of Fire Resistance in a tiny crystal vial fastened to a cord around his right ankle, and he has a wand of magic detection hanging from his belt.

Actions

Multiattack.

Yrlakka makes two unarmed strikes.

Unarmed Strike.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. This is a magic weapon attack.

Innate Spellcasting (Psionics)

Yrlakka's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)

3 each/day: feather fall, jump, see invisibility, shield

1 each/day: phantasmal killer, plane shift