Yuan-ti Anathema

Huge monstrosity, Neutral Evil

Armor Class16 (natural armor)
Hit Points189 (18d12 + 72)
Speed40 ft., climb 40 ft., swim 40 ft.
STRDEXCONINTWISCHA
23 (+6) 13 (+1) 19 (+4) 19 (+4) 17 (+3) 20 (+5)
Saving Throws—
SkillsPerception +11, Stealth +5
Damage Vulnerabilities—
Damage Resistancesacid; fire; lightning
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesblindsight 30 ft., darkvision 60 ft., passive Perception 21
LanguagesAbyssal, Common, Draconic
Challenge12

Traits

Magic Resistance.

The anathema has advantage on saving throws against spells and other magical effects.

Ophidiophobia Aura.

Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this anathema's aura for the next 24 hours.

Six Heads.

The anathema has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack (Anathema Form Only).

The anathema makes two Claw attacks and one Flurry of Bites attack.

Claw (Anathema Form Only).

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Flurry of Bites (Anathema Form Only).

Melee Attack Roll: +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage.

Constrict (Snake Form Only).

Melee Attack Roll: +10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and it takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns. The anathema can constrict only one creature at a time.

Spellcasting (Anathema Form Only)

The anathema casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: animal friendship (snakes only)

3 each/day: darkness, entangle, fear, polymorph, suggestion