Medium monstrosity, Neutral Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 4 (-3) |
| Saving Throws | Dex +4, Str +4, Wis +2 |
|---|---|
| Skills | Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; paralyzed; poisoned |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Abyssal, Common, Draconic |
| Challenge | 2 |
At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
The broodguard makes one Bite attack and two Claw attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Medium humanoid (yuan-ti), Neutral Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 4 (-3) |
| Saving Throws | Dex +4, Str +4, Wis +2 |
|---|---|
| Skills | Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Abyssal, Common, Draconic |
| Challenge | 2 |
The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.
At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
The broodguard makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.