Zakya Rakshasa

(Eberron: Rising from the Last War)

Medium fiend, Lawful Evil

Armor Class18 (scale mail, shield)
Hit Points59 (7d8 + 28)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 18 (+4) 12 (+1) 13 (+1) 11 (+0)
Saving Throws—
SkillsAthletics +7, Perception +4
Damage Vulnerabilitiespiercing from magic weapons wielded by good creatures
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon, Infernal
Challenge5

Traits

Limited Magic Immunity.

The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Magic Weapons.

The rakshasa's weapon attacks are magical.

Martial Prowess (1/Turn).

When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 (2d10) damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature prone, or make the creature drop one item it is holding of the rakshasa's choice.

Actions

Multiattack.

The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins.

Longsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Javelin.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Innate Spellcasting

The rakshasa's innate spellcasting ability is Charisma (spell save DC 11). The rakshasa can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self

1/day: shield