Medium humanoid (orc), Chaotic Evil
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 37 (5d8 + 15) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) |
| Saving Throws | Dex +5, Int +2 |
|---|---|
| Skills | Acrobatics +7, Insight +6, Perception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60, passive Perception 16 |
| Languages | Common, Orc |
| Challenge | 2 |
Zarak carries a potion of invisibility.
Zarak makes two Dagger attacks.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
Melee Attack Roll: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.