Zaratan

Gargantuan elemental, Neutral

Armor Class21 (natural armor)
Hit Points307 (15d20 + 150)
Speed40 ft., swim 40 ft.
STRDEXCONINTWISCHA
30 (+10) 10 (+0) 30 (+10) 2 (-4) 21 (+5) 18 (+4)
Saving ThrowsCha +11, Wis +12
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion; paralyzed; petrified; poisoned; stunned
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 15
Languages—
Challenge22

Traits

Legendary Resistance (3/Day).

If the zaratan fails a saving throw, it can choose to succeed instead.

Siege Monster.

The elemental deals double damage to objects and structures (included in Earth-Shaking Movement).

Actions

Multiattack.

The zaratan makes one Bite attack and one Stomp attack.

Bite.

Melee Attack Roll: +17 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) force damage.

Stomp.

Melee Attack Roll: +17 to hit, reach 20 ft., one target. Hit: 26 (3d10 + 10) thunder damage.

Spit Rock.

Ranged Attack Roll: +17 to hit, range 120 ft./240 ft., one target. Hit: 31 (6d8 + 10) force damage.

Spew Debris (Recharge 5-6).

The zaratan exhales rocky debris in a 90-foot cube. Each creature in that area must make a DC 25 Dexterity saving throw. A creature takes 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked prone.

Legendary Actions

Stomp.

The zaratan makes one Stomp attack.

Move.

The zaratan moves up to its speed.

Spit (Costs 2 Actions).

The zaratan makes one Spit Rock attack.

Retract (Costs 2 Actions).

The zaratan retracts into its shell. Until it takes its Emerge action, it has resistance to all damage, and it is restrained. The next time it takes a legendary action, it must take its Revitalize or Emerge action.

Revitalize (Costs 2 Actions).

The zaratan can use this option only if it is retracted in its shell. It regains 52 (5d20) hit points. The next time it takes a legendary action, it must take its Emerge action.

Emerge (Costs 2 Actions).

The zaratan emerges from its shell and makes one Spit Rock attack. It can use this option only if it is retracted in its shell.