Zargash

(The Wild Beyond the Witchlight)

Medium humanoid (cleric, human), Chaotic Evil

Armor Class13 (chain shirt)
Hit Points45 (7d8 + 14)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 10 (+0) 14 (+2) 12 (+1) 16 (+3) 15 (+2)
Saving ThrowsCha +4, Wis +5
SkillsDeception +6, Insight +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCommon
Challenge3

Traits

Cling to Life (Recharges after a Long Rest).

The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.

Special Equipment.

Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.

Actions

Warhammer.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.

Deathly Ray.

Ranged Spell Attack Roll: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.

Spellcasting

Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, thaumaturgy

1 each/day: command, gaseous form, hold person, silence, speak with dead