Large fiend (devil), Lawful Evil
| Armor Class | 21 (natural armor) |
|---|---|
| Hit Points | 420 (29d10 + 261) |
| Speed | 50 ft., fly 150 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 24 (+7) | 28 (+9) | 26 (+8) | 27 (+8) | 30 (+10) |
| Saving Throws | Cha +18, Int +16, Wis +16 |
|---|---|
| Skills | Intimidation +18, Perception +16 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 26 |
| Languages | all, telepathy 120 ft. |
| Challenge | 26 |
Magical darkness doesn't impede Zariel's darkvision.
If Zariel fails a saving throw, she can choose to succeed instead.
Zariel has advantage on saving throws against spells and other magical effects.
Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.
Zariel makes three Flail or Longsword attacks. She can replace one attack with a use of Horrid Touch, if available.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) force damage plus 36 (8d8) fire damage.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) radiant damage or 19 (2d10 + 8) radiant damage when used with two hands, plus 36 (8d8) fire damage.
Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and have the poisoned condition for 1 minute. While poisoned in this way, the target has the blinded and deafened conditions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Zariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Zariel uses Teleport.
Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.
Zariel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: Alter Self (can become Medium when changing her appearance), Detect Evil and Good, Fireball, Invisibility (self only), Major Image, Wall of Fire
2 each/day: Blade Barrier, Dispel Evil and Good, Finger of Death
Large fiend (devil), Lawful Evil
| Armor Class | 21 (natural armor) |
|---|---|
| Hit Points | 420 (29d10 + 261) |
| Speed | 50 ft., fly 150 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 24 (+7) | 28 (+9) | 26 (+8) | 27 (+8) | 30 (+10) |
| Saving Throws | Cha +18, Int +16, Wis +16 |
|---|---|
| Skills | Intimidation +18, Perception +16 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 26 |
| Languages | all, telepathy 120 ft. |
| Challenge | 26 |
Magical darkness doesn't impede Zariel's darkvision.
If Zariel fails a saving throw, she can choose to succeed instead.
Zariel has advantage on saving throws against spells and other magical effects.
Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.
Zariel makes three Flail or Longsword attacks. She can replace one attack with a use of Horrid Touch, if available.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) force damage plus 36 (8d8) fire damage.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) radiant damage, or 19 (2d10 + 8) radiant damage when used with two hands, plus 36 (8d8) fire damage.
Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Zariel teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Zariel uses Teleport.
Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.
Zariel casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3 each/day: blade barrier, dispel evil and good, finger of death
Large fiend (devil), Lawful Evil
| Armor Class | 21 (natural armor) |
|---|---|
| Hit Points | 580 (40d10 + 360) |
| Speed | 50 ft., fly 150 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 (+8) | 24 (+7) | 28 (+9) | 26 (+8) | 27 (+8) | 30 (+10) |
| Saving Throws | Cha +18, Int +16, Wis +16 |
|---|---|
| Skills | Intimidation +18, Perception +16 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 26 |
| Languages | all, telepathy 120 ft. |
| Challenge | 26 |
Magical darkness doesn't impede Zariel's darkvision.
Zariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 36 (8d8) fire damage (included in the weapon attacks below).
If Zariel fails a saving throw, she can choose to succeed instead.
Zariel has advantage on saving throws against spells and other magical effects.
Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn't regenerate.
Zariel attacks twice with her longsword or with her javelins. She can substitute Horrid Touch for one of these attacks.
Melee Attack Roll: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 36 (8d8) fire damage, or 19 (2d10 + 8) slashing damage plus 36 (8d8) fire damage if used with two hands.
Melee or Ranged Attack Roll: +16 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 36 (8d8) fire damage.
Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Zariel magically teleports, along with any equipment she is wearing and carrying, up to 120 feet to an unoccupied space she can see.
Zariel turns her magical gaze toward one creature she can see within 120 feet of her and commands it to combust. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10) fire damage.
Zariel uses her Teleport action.
Zariel's innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3 each/day: blade barrier, dispel evil and good, finger of death