Medium humanoid (human), Lawful Evil
| Armor Class | 15 (studded leather armor) |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
| Saving Throws | Dex +5, Str +4, Wis +2 |
|---|---|
| Skills | Athletics +4, Deception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | any two languages |
| Challenge | 2 |
Zaroum makes three melee attacks: two with its scimitar and one with its dagger. Or Zaroum makes two ranged attacks with its daggers.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Zaroum adds 2 to its AC against one melee attack that would hit it. To do so, Zaroum must see the attacker and be wielding a melee weapon.