Medium humanoid (half-orc), Lawful Evil
| Armor Class | 17 (+2 leather armor) |
|---|---|
| Hit Points | 153 (18d8 + 72) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) |
| Saving Throws | Cha +5, Wis +5 |
|---|---|
| Skills | Athletics +7, Intimidation +5, Stealth +7, Survival +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Orc |
| Challenge | 8 |
Ziraj makes three attacks with his glaive or with his oversized longbow.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Ranged Attack Roll: +7 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute of Ziraj. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success.
Ziraj is a 10th-level spellcaster. His spellcasting ability is Charisma. He has the following paladin spells prepared:
Level 1 (4 slots): command, protection from evil and good, thunderous smite
Level 2 (3 slots): branding smite, find steed
Level 3 (2 slots): blinding smite, dispel magic