Medium undead, Neutral Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 78 (12d8 + 24) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 3 (-4) | 5 (-3) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 7 |
| Languages | understands Common plus one other language but can't speak |
| Challenge | 4 |
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Points instead.
con DC 12, any creature that starts its turn in a 10-foot Emanation [Area of Effect] originating from the zombie. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can't regain Hit Points. Success: The creature is immune to this zombie's Viral Aura for 24 hours.
The zombie makes two Slam attacks.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 9 (2d8) Necrotic damage.
con DC 12, each creature in a 30-foot Emanation [Area of Effect] originating from the zombie. Failure: 14 (4d6) Poison damage. Success: Half damage. Success or Failure: If this damage reduces the target to 0 Hit Points, it dies and rises 1 minute later as a Zombie.
Medium undead, Unaligned
| Armor Class | 10 |
|---|---|
| Hit Points | 78 (12d8 + 24) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 3 (-4) | 5 (-3) | 5 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 7 |
| Languages | understands the languages it knew in life but can't speak |
| Challenge | 4 |
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie doesn't require air, food, drink, or sleep.
Any creature that starts its turn within 10 feet of the plague spreader must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned and can't regain hit points until the end of its next turn. On a successful save, the creature is immune to this plague spreader's Viral Aura for 24 hours.
The plague spreader makes two Slam attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage.
The plague spreader releases toxic gas in a 30-foot-radius sphere centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie (see its stat block in the Monster Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count.