Zombie Plague Spreader

Medium undead, Neutral Evil

Armor Class10
Hit Points78 (12d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 10 (+0) 15 (+2) 3 (-4) 5 (-3) 5 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesnecrotic
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; poisoned
SensesDarkvision 60 ft., passive Perception 7
Languagesunderstands Common plus one other language but can't speak
Challenge4

Traits

Undead Fortitude.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Points instead.

Viral Aura.

con DC 12, any creature that starts its turn in a 10-foot Emanation [Area of Effect] originating from the zombie. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can't regain Hit Points. Success: The creature is immune to this zombie's Viral Aura for 24 hours.

Actions

Multiattack.

The zombie makes two Slam attacks.

Slam.

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 9 (2d8) Necrotic damage.

Virulent Miasma (1/Day).

con DC 12, each creature in a 30-foot Emanation [Area of Effect] originating from the zombie. Failure: 14 (4d6) Poison damage. Success: Half damage. Success or Failure: If this damage reduces the target to 0 Hit Points, it dies and rises 1 minute later as a Zombie.