Large fiend (demon), Chaotic Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 304 (32d10 + 128) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 15 (+2) | 18 (+4) | 20 (+5) | 19 (+4) | 24 (+7) |
| Saving Throws | Con +11, Dex +9, Wis +11 |
|---|---|
| Skills | Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing that is nonmagical |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 23 |
If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Zuggtmoy has advantage on saving throws against spells and other magical effects.
Zuggtmoy makes three Pseudopod attacks.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) force damage plus 9 (2d8) poison damage.
When Zuggtmoy is hit by an attack roll, one creature within 10 feet of her that is charmed by her is hit by the attack instead.
Zuggtmoy makes one Pseudopod attack.
One creature charmed by Zuggtmoy that she can see must use its reaction, if a available, to move up to its speed as she directs or to make one weapon attack against a target that she designates.
Zuggtmoy casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):
At will: detect magic, locate animals or plants
3 each/day: dispel magic, entangle, plant growth
1 each/day: etherealness, teleport
Large fiend (demon), Chaotic Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 304 (32d10 + 128) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 15 (+2) | 18 (+4) | 20 (+5) | 19 (+4) | 24 (+7) |
| Saving Throws | Con +11, Dex +9, Wis +11 |
|---|---|
| Skills | Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning |
| Damage Immunities | poison; bludgeoning, piercing, slashing that is nonmagical |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 23 |
If Zuggtmoy fails a saving throw, she can choose to succeed instead.
Zuggtmoy has advantage on saving throws against spells and other magical effects.
Zuggtmoy's weapon attacks are magical.
Zuggtmoy makes three pseudopod attacks.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) poison damage.
Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the spores of Zuggtmoy and also gains a random form of madness (determined by rolling on the Madness of Zuggtmoy table) that lasts until the creature is cured of the disease or dies. While infected in this way, the creature can't be reinfected, and it must repeat the saving throw at the end of every 24 hours, ending the infection on a success. On a failure, the infected creature's body is slowly taken over by fungal growth, and after three such failed saves, the creature dies and is reanimated as a spore servant if it's a type of creature that can be (see the "Myconids" entry in the Monster Manual).
Zuggtmoy releases spores that burst out in a cloud that fills a 20-foot-radius sphere centered on her, and it lingers for 1 minute. Humanoids and beasts in the cloud when it appears, or that enter it later, must make a DC 19 Wisdom saving throw. On a successful save, the creature can't be infected by these spores for 24 hours. On a failed save, the creature is infected with a disease called the influence of Zuggtmoy for 24 hours. While infected in this way, the creature is charmed by her and can't be reinfected by these spores.
When Zuggtmoy is hit by an attack, one creature within 5 feet of Zuggtmoy that is charmed by her must use its reaction to be hit by the attack instead.
Zuggtmoy makes one pseudopod attack.
One creature charmed by Zuggtmoy that she can see must use its reaction to move up to its speed as she directs or to make a weapon attack against a target that she designates.
Zuggtmoy's spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:
At will: detect magic, locate animals or plants, ray of sickness
3 each/day: dispel magic, ensnaring strike, entangle, plant growth
1 each/day: etherealness, teleport