Zuggtmoy

Large fiend (demon), Chaotic Evil

Armor Class18 (natural armor)
Hit Points304 (32d10 + 128)
Speed30 ft.
STRDEXCONINTWISCHA
22 (+6) 15 (+2) 18 (+4) 20 (+5) 19 (+4) 24 (+7)
Saving ThrowsCon +11, Dex +9, Wis +11
SkillsPerception +11
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensestruesight 120 ft., passive Perception 21
Languagesall, telepathy 120 ft.
Challenge23

Traits

Legendary Resistance (3/Day).

If Zuggtmoy fails a saving throw, she can choose to succeed instead.

Magic Resistance.

Zuggtmoy has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Zuggtmoy makes three Pseudopod attacks.

Pseudopod.

Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) force damage plus 9 (2d8) poison damage.

Reactions

Protective Thrall.

When Zuggtmoy is hit by an attack roll, one creature within 10 feet of her that is charmed by her is hit by the attack instead.

Legendary Actions

Attack.

Zuggtmoy makes one Pseudopod attack.

Exert Will.

One creature charmed by Zuggtmoy that she can see must use its reaction, if a available, to move up to its speed as she directs or to make one weapon attack against a target that she designates.

Spellcasting

Zuggtmoy casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

At will: detect magic, locate animals or plants

3 each/day: dispel magic, entangle, plant growth

1 each/day: etherealness, teleport