Zythan

(Chains of Asmodeus)

Medium humanoid, Lawful Neutral

Armor Class12, 15 with mage armor
Hit Points117 (18d8 + 36)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 14 (+2) 20 (+5) 15 (+2) 16 (+3)
Saving ThrowsInt +10, Wis +7
SkillsArcana +15, History +15, Investigation +10, Religion +10
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks (from Stoneskin)
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCelestial, Common, Draconic, Elvish, Infernal, Primordial
Challenge13

Traits

Battlemage.

Being within 5 feet of a hostile creature doesn't impose disadvantage on Zythan's ranged attack rolls.

Magic Resistance.

Zythan has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Zythan makes three Dagger or Arcane Burst attacks.

Dagger.

Melee or Ranged Attack Roll: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Arcane Burst.

Ranged Spell Attack Roll: +10 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage.

Spirit Fissure (Recharge 4-6).

Zythan causes a disruption in arcane energies in a 300-foot line that is 5 feet wide. Each creature in the line must make a DC 18 Constitution saving throw, taking 65 (10d12) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Portent (3/Day).

As a reaction to a creature Zythan can see making an attack roll, a saving throw, or an ability check, Zythan rolls a d20 and chooses whether to use that roll in place of the original roll.

Spellcasting

Zythan casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18).

At will: Arcane Eye, Detect Magic, Detect Thoughts, Fly, Light, Locate Object, Mage Armor, Mage Hand, Message, Prestidigitation

1/day: Cone of Cold, Foresight, Stoneskin, Rary's telepathic bond, True Seeing